We're for quality, scale, openness, versatility, convenience, and community.
We present a brief chronology of events related to the project in a slide format, from player to players.
The project was created to make a platform for RP projects on the game Stalker based on the open source engine X-RAY OMP 1.0. The release was planned for foreign and Russian-speaking audience.
- Founder and manager MonoKitAfter half a year of work, we released our first release, which turned out to be so stable and stress-resistant that we decided not to stop and decided to move on. We adapted Gunslinger weapon pack, added a lot of things, including redesigning maps for RP component.
A black streak began in the life of the project and in my life. The old developers betrayed me, lying to everyone about my allegedly bad intentions, although I tried to do good and demanded mutual justice. During this period, not much was done, but the idea to make Anomaly on the network appeared.
Despite the general skepticism and the precarious position of the project, as well as the deadlock in the development based on the engine X-RAY OMP 1.0. A developer came to us and offered to help us develop multiplayer inside Anomaly 1.5.2. So we basically started development from 0, from the idea to the first working version was exactly one month of development. Now, things have gotten good. The past is over and we are the first to give you the opportunity to play your favorite Anomaly, as well as builds over the network.
You will be able to go through the plot of vanilla anomaly together with your friends. Hunt, explore, kill, survive, work in a team.
You will have access to all locations, quests, spavens of anomalies/mutants/enemies, all factions for passing with friends!
It is possible to create your own builds from addons from Moddb Anomaly, test, share with friends, customize your zone!
Have you heard of modpacks like GAMMA, CUSTOM, EFP, REALITY? Now you can play them with your friends.